Open source · Stereoscopic 3D

Open-source stereoscopic 3D, for every display.

Stereopticon is the home of three open projects that put PC games into real stereo 3D: a wrapper that renders each eye, a weaver for glasses-free screens, and a launcher that ties them together.

wiz3D · LGPL-2.1  /  Stereopticon · LGPL-2.1  /  Stereo Loom · MIT

This mark is a real stereo pair. Relax your eyes into parallel view and the far hills drop back.

The projects

From launch to light field, in three parts

Each project works on its own. Together they cover the whole path from picking a game to seeing it in depth on your display.

launch
Launcher

Stereopticon

Universal stereo 3D gaming hub for games, mods, shaders and fixes.

LGPL-2.1Details
render
Wrapper

wiz3D

Universal stereoscopic 3D wrapper for DirectX, OpenGL, HD3D and 3D Vision.

LGPL-2.1Details
display
Weaver

Stereo Loom

Weaves any stereo format onto glasses-free 3D displays.

wiz3D

We See 3D

  • DX7
  • DX8
  • DX9
  • DX10
  • DX11
  • HD3D
  • 3D Vision
  • OpenGL Quad-Buffer Stereo
Wrapper · LGPL-2.1

wiz3D

A compatibility layer for stereoscopic 3D.

wiz3D sits between a game and the graphics API and renders the scene twice, once for each eye. It treats stereo the way Proton treats Windows games on Linux: one shared layer with per-game profiles, instead of a separate hack for every title.

It carries on the iZ3D driver lineage, rebuilt on the open iZ3D codebase. When a game needs help, fixes go into the engine first. Shader fixes are the last line of defence, and they live in the shared profile.

  • Graphics APIsDirectX 7 to 11 and OpenGL, with DX12 and Vulkan planned
  • Stereo sourcesIts own injector, plus native HD3D, 3D Vision and OpenGL Quad-Buffer Stereo
  • PlatformsWindows, and Linux or Steam Deck through Proton
  • FixesEngine profiles, then CRC-keyed shader patches
  • Output modes13, from SBS and anaglyph to SR weave and 3D Vision glasses
  • Games listed414 in the compatibility list
Weaver · MIT

Stereo Loom

Weaves any stereo format onto glasses-free 3D displays.

Eye-tracked 3D monitors expect their own interleaved image. Stereo Loom takes an ordinary side-by-side stereo picture and hands it to the display's weaver, so games and players that already output stereo just work.

It switches the display into 3D through the LeiaSR SDK directly, with no overlay window sitting on top of your game. It is MIT licensed so display makers and other projects can build it in.

  • DisplaysAcer SpatialLabs, Samsung Odyssey 3D
  • InputSide-by-side stereo from wiz3D or any source
  • MethodLeiaSR SDK, no overlay
  • FormerlySR Loom
Launcher · LGPL-2.1

Stereopticon

One place to play your library in 3D.

The Stereopticon app is a hub for stereo 3D gaming. It finds your games, sets up the right wrapper, mods, shaders and fixes for each one, and sends the output to whatever 3D display you own.

It is the friendly front end for wiz3D and Stereo Loom, so you can get a game running in depth without editing config files by hand.

In development
Game compatibility

Which games work, and how well

Player-reported results for every game listed for wiz3D, with install folders, known issues and fixes.

Support the work

Funded in the open

Stereopticon is a small group of volunteers. Money goes to the projects, not to any one person, and pays for development time, test hardware and the occasional game licence for testing.

We are on Open Collective, fiscally hosted by Open Source Collective. Every donation and every expense is published, so you can see where your support goes.